The amount of detail they’ve put into creating Hogwarts itself is especially impressive. The various arcs, while not the most original, were entertaining enough to carry me all the way through to the end without me losing interest or momentum. As usual I’m not going into any details about the story here, but suffice to say, I enjoyed it. There are several story arcs that run alongside the main one as you make your way through the campaign where you’ll be dealing with goblins, poachers and dark wizards, all revolving around different characters. You play as a 5th year student who holds the key to an ancient secret that threatens the wizarding world. Hogwarts Legacy is set in the late 1800’s, quite some time before the movies take place. So, after finishing the campaign, along with a large number of side activities that took me around 65 hours in total, here are my thoughts. This team has never done anything even close to this scale, so I was a bit cautious about this game. I also had a healthy dose of skepticism, especially given Avalanche Software’s previous record. I didn’t read the books, and in fact, I hadn’t watched most of the movies until recently (and that was to specifically prepare for the launch of the game, so I can write a more extensive review). I’ll be honest here, I’ve never had much of an interest in the Harry Potter series.
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